606 lines
20 KiB
C
606 lines
20 KiB
C
#include <pthread.h>
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#include <stdatomic.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <lardon3d/resource_governor.h>
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#define CHECK(condition) \
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do { \
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if (!(condition)) { \
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(void)fprintf(stderr, "Échec ligne %d : %s\n", __LINE__, #condition); \
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return false; \
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} \
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} while (0)
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#define GIBIBYTES(value) ((uint64_t)(value) * 1024 * 1024 * 1024)
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#define MEBIBYTES(value) ((uint64_t)(value) * 1024 * 1024)
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typedef struct {
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Lardon3DResourceGovernor *governor;
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Lardon3DResourceSnapshot snapshot;
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Lardon3DResourceRequest request;
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atomic_bool *failed;
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} ThreadContext;
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typedef struct {
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Lardon3DResourceGovernor *governor;
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uint64_t observed_generation;
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uint64_t timeout_ns;
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atomic_bool *result;
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} WaitContext;
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static void *
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wait_for_change_thread(void *argument)
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{
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WaitContext *context = argument;
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bool changed = lardon3d_resource_governor_wait_for_change(
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context->governor,
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context->observed_generation,
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context->timeout_ns
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);
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atomic_store(context->result, changed);
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return NULL;
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}
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static void *
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decide_repeatedly(void *argument)
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{
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ThreadContext *context = argument;
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for (size_t attempt = 0; attempt < 10000; ++attempt) {
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Lardon3DResourceDecision decision;
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if (!lardon3d_resource_governor_decide(
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context->governor,
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&context->snapshot,
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&context->request,
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&decision
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)
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|| decision.kind != LARDON3D_RESOURCE_START
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|| decision.batch_size != context->request.preferred_batch_size) {
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(void)fprintf(
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stderr,
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"Décision concurrente : kind=%d batch=%zu cpu=%u\n",
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(int)decision.kind,
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decision.batch_size,
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decision.cpu_threads
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);
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atomic_store(context->failed, true);
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break;
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}
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}
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return NULL;
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}
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static bool
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run_test(void)
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{
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Lardon3DHardwareProfile profile = {
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.logical_cpu_count = 16,
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.page_size_bytes = 4096,
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.memory_total_bytes = GIBIBYTES(16),
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.cpu_architecture = "test",
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};
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Lardon3DResourcePolicy policy;
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CHECK(lardon3d_resource_policy_default(&profile, &policy));
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CHECK(policy.system_memory_reserve_bytes == GIBIBYTES(2));
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CHECK(policy.system_cpu_reserve == 1);
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policy = (Lardon3DResourcePolicy) {
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.system_memory_reserve_bytes = GIBIBYTES(2),
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.gpu_memory_reserve_bytes = 0,
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.system_cpu_reserve = 1,
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.maximum_cpu_load_ratio = 0.90,
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.maximum_io_pressure_avg10 = 80.0,
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.io_slot_capacity = 8,
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};
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CHECK(!lardon3d_resource_governor_create(NULL, &policy));
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Lardon3DResourceGovernor *governor = lardon3d_resource_governor_create(
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&profile,
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&policy
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);
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CHECK(governor);
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Lardon3DResourceSnapshot snapshot = {
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.memory_available_bytes = GIBIBYTES(10),
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.cpu_load_1m = 2.0,
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};
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Lardon3DResourceRequest request = {
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.memory_bytes_per_item = GIBIBYTES(1),
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.minimum_batch_size = 2,
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.preferred_batch_size = 8,
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.requested_cpu_threads = 16,
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};
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Lardon3DResourceDecision decision;
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CHECK(lardon3d_resource_governor_decide(
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governor,
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&snapshot,
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&request,
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&decision
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));
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CHECK(decision.kind == LARDON3D_RESOURCE_REDUCE_BATCH);
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CHECK(decision.batch_size == 8);
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CHECK(decision.cpu_threads == 15);
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CHECK(decision.reason[0]);
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Lardon3DResourceSnapshot invalid_snapshot = snapshot;
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invalid_snapshot.cpu_load_1m = -1.0;
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CHECK(!lardon3d_resource_governor_decide(
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governor,
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&invalid_snapshot,
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&request,
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&decision
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));
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snapshot.memory_available_bytes = GIBIBYTES(6);
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CHECK(lardon3d_resource_governor_decide(governor, &snapshot, &request, &decision));
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CHECK(decision.kind == LARDON3D_RESOURCE_REDUCE_BATCH);
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CHECK(decision.batch_size == 4);
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snapshot.memory_available_bytes = GIBIBYTES(3);
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CHECK(lardon3d_resource_governor_decide(governor, &snapshot, &request, &decision));
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CHECK(decision.kind == LARDON3D_RESOURCE_WAIT);
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snapshot.memory_available_bytes = GIBIBYTES(10);
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snapshot.cpu_load_1m = 15.0;
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CHECK(lardon3d_resource_governor_decide(governor, &snapshot, &request, &decision));
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CHECK(decision.kind == LARDON3D_RESOURCE_WAIT);
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snapshot.cpu_load_1m = 2.0;
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snapshot.io_pressure_known = true;
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snapshot.io_pressure_avg10 = 90.0;
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request.io_intensive = true;
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CHECK(lardon3d_resource_governor_decide(governor, &snapshot, &request, &decision));
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CHECK(decision.kind == LARDON3D_RESOURCE_WAIT);
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request.io_intensive = false;
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request.memory_bytes_per_item = GIBIBYTES(8);
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CHECK(lardon3d_resource_governor_decide(governor, &snapshot, &request, &decision));
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CHECK(decision.kind == LARDON3D_RESOURCE_REJECT);
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request.memory_bytes_per_item = GIBIBYTES(1);
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request.gpu_memory_bytes_per_item = MEBIBYTES(512);
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CHECK(lardon3d_resource_governor_decide(governor, &snapshot, &request, &decision));
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CHECK(decision.kind == LARDON3D_RESOURCE_REJECT);
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lardon3d_resource_governor_destroy(governor);
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profile.gpu_available = true;
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profile.gpu_uses_shared_memory = true;
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policy.gpu_memory_reserve_bytes = 0;
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policy.gpu_slot_capacity = 2;
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governor = lardon3d_resource_governor_create(&profile, &policy);
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CHECK(governor);
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request = (Lardon3DResourceRequest) {
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.memory_bytes_per_item = GIBIBYTES(1),
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.gpu_memory_bytes_per_item = GIBIBYTES(1),
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.minimum_batch_size = 1,
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.preferred_batch_size = 4,
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.requested_cpu_threads = 4,
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};
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snapshot.memory_available_bytes = GIBIBYTES(6);
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snapshot.cpu_load_1m = 2.0;
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CHECK(lardon3d_resource_governor_decide(governor, &snapshot, &request, &decision));
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CHECK(decision.kind == LARDON3D_RESOURCE_REDUCE_BATCH);
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CHECK(decision.batch_size == 2);
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lardon3d_resource_governor_destroy(governor);
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profile.gpu_available = true;
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profile.gpu_uses_shared_memory = false;
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profile.gpu_memory_known = true;
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profile.gpu_memory_total_bytes = GIBIBYTES(4);
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policy.gpu_memory_reserve_bytes = MEBIBYTES(512);
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governor = lardon3d_resource_governor_create(&profile, &policy);
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CHECK(governor);
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request.minimum_batch_size = 1;
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request.preferred_batch_size = 3;
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request.gpu_memory_bytes_per_item = GIBIBYTES(1);
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snapshot.gpu_memory_available_known = false;
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CHECK(lardon3d_resource_governor_decide(governor, &snapshot, &request, &decision));
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CHECK(decision.kind == LARDON3D_RESOURCE_WAIT);
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snapshot.gpu_memory_available_known = true;
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snapshot.gpu_memory_available_bytes = GIBIBYTES(2) + MEBIBYTES(512);
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CHECK(lardon3d_resource_governor_decide(governor, &snapshot, &request, &decision));
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CHECK(decision.kind == LARDON3D_RESOURCE_REDUCE_BATCH);
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CHECK(decision.batch_size == 2);
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request.gpu_memory_bytes_per_item = 0;
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request.preferred_batch_size = 2;
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request.memory_bytes_per_item = GIBIBYTES(1);
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atomic_bool failed = false;
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ThreadContext context = {
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.governor = governor,
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.snapshot = snapshot,
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.request = request,
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.failed = &failed,
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};
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pthread_t threads[8];
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for (size_t index = 0; index < 8; ++index) {
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CHECK(pthread_create(&threads[index], NULL, decide_repeatedly, &context) == 0);
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}
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for (size_t index = 0; index < 8; ++index) {
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CHECK(pthread_join(threads[index], NULL) == 0);
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}
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CHECK(!atomic_load(&failed));
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Lardon3DResourcePolicy invalid = policy;
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invalid.system_cpu_reserve = profile.logical_cpu_count;
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CHECK(!lardon3d_resource_governor_set_policy(governor, &invalid));
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CHECK(lardon3d_resource_governor_set_policy(governor, &policy));
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CHECK(strcmp(lardon3d_resource_decision_name(LARDON3D_RESOURCE_START), "Démarrer") == 0);
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lardon3d_resource_governor_destroy(governor);
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lardon3d_resource_governor_destroy(NULL);
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return true;
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}
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static bool
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run_generation_test(void)
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{
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Lardon3DHardwareProfile profile = {
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.logical_cpu_count = 16,
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.page_size_bytes = 4096,
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.memory_total_bytes = GIBIBYTES(16),
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.cpu_architecture = "test",
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};
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Lardon3DResourcePolicy policy = {
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.system_memory_reserve_bytes = GIBIBYTES(2),
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.gpu_memory_reserve_bytes = 0,
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.system_cpu_reserve = 1,
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.maximum_cpu_load_ratio = 0.90,
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.maximum_io_pressure_avg10 = 80.0,
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.io_slot_capacity = 8,
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};
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Lardon3DResourceGovernor *governor = lardon3d_resource_governor_create(
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&profile,
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&policy
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);
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CHECK(governor);
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/* Test 1 : génération initiale = 0. */
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CHECK(lardon3d_resource_governor_generation(governor) == 0);
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Lardon3DResourceSnapshot snapshot = {
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.memory_available_bytes = GIBIBYTES(10),
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.cpu_load_1m = 2.0,
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};
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Lardon3DResourceEstimate estimate = {
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.memory_bytes_per_item = GIBIBYTES(1),
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.minimum_batch_size = 2,
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.maximum_batch_size = 8,
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.desired_cpu_threads = 4,
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.task_class = LARDON3D_RESOURCE_TASK_GENERAL,
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};
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Lardon3DResourceDecision decision;
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Lardon3DResourceReservation *reservation = NULL;
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/* Test 2 : WAIT ne change pas la génération. */
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snapshot.cpu_load_1m = 15.0;
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CHECK(lardon3d_resource_governor_reserve(
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governor,
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&snapshot,
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&estimate,
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&decision,
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&reservation
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));
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CHECK(decision.kind == LARDON3D_RESOURCE_WAIT);
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CHECK(reservation == NULL);
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CHECK(lardon3d_resource_governor_generation(governor) == 0);
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snapshot.cpu_load_1m = 2.0;
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/* Test 3 : REJECT ne change pas la génération. */
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estimate.memory_bytes_per_item = GIBIBYTES(8);
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CHECK(lardon3d_resource_governor_reserve(
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governor,
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&snapshot,
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&estimate,
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&decision,
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&reservation
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));
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CHECK(decision.kind == LARDON3D_RESOURCE_REJECT);
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CHECK(reservation == NULL);
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CHECK(lardon3d_resource_governor_generation(governor) == 0);
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estimate.memory_bytes_per_item = GIBIBYTES(1);
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/* Test 4 : création d'une réservation change la génération (0 -> 1). */
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CHECK(lardon3d_resource_governor_reserve(
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governor,
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&snapshot,
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&estimate,
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&decision,
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&reservation
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));
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CHECK(decision.kind == LARDON3D_RESOURCE_START
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|| decision.kind == LARDON3D_RESOURCE_REDUCE_BATCH);
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CHECK(reservation != NULL);
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CHECK(lardon3d_resource_governor_generation(governor) == 1);
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/* Test 5 : libération change la génération (1 -> 2). */
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CHECK(lardon3d_resource_governor_release(governor, reservation));
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CHECK(lardon3d_resource_governor_generation(governor) == 2);
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/* Test 6 : double libération refusée ne change pas la génération. */
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CHECK(!lardon3d_resource_governor_release(governor, reservation));
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CHECK(lardon3d_resource_governor_generation(governor) == 2);
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/* Test 7 : un thread attendant est réveillé après une libération. */
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CHECK(lardon3d_resource_governor_reserve(
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governor,
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&snapshot,
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&estimate,
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&decision,
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&reservation
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));
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CHECK(reservation != NULL);
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uint64_t generation = lardon3d_resource_governor_generation(governor);
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atomic_bool wait_result = false;
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WaitContext wait_context = {
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.governor = governor,
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.observed_generation = generation,
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.timeout_ns = 5000000000ULL,
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.result = &wait_result,
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};
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pthread_t waiter;
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CHECK(pthread_create(&waiter, NULL, wait_for_change_thread, &wait_context) == 0);
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CHECK(lardon3d_resource_governor_release(governor, reservation));
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CHECK(pthread_join(waiter, NULL) == 0);
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CHECK(atomic_load(&wait_result) == true);
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/* Test 8 : l'attente expire proprement (timeout court). */
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generation = lardon3d_resource_governor_generation(governor);
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CHECK(!lardon3d_resource_governor_wait_for_change(
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governor,
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generation,
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1000000ULL
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));
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/* Test 9 : une décision WAIT ne modifie pas la génération et
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* wait_for_change() expire sans faux changement. */
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generation = lardon3d_resource_governor_generation(governor);
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snapshot.cpu_load_1m = 15.0;
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CHECK(lardon3d_resource_governor_reserve(
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governor,
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&snapshot,
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&estimate,
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&decision,
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&reservation
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));
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CHECK(decision.kind == LARDON3D_RESOURCE_WAIT);
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CHECK(reservation == NULL);
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snapshot.cpu_load_1m = 2.0;
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CHECK(lardon3d_resource_governor_generation(governor) == generation);
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CHECK(!lardon3d_resource_governor_wait_for_change(
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governor,
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generation,
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1000000ULL
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));
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/* Test 10 : plusieurs attentes successives fonctionnent. */
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for (size_t index = 0; index < 3; ++index) {
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CHECK(lardon3d_resource_governor_reserve(
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governor,
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&snapshot,
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&estimate,
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&decision,
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&reservation
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));
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CHECK(reservation != NULL);
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generation = lardon3d_resource_governor_generation(governor);
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CHECK(lardon3d_resource_governor_release(governor, reservation));
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CHECK(lardon3d_resource_governor_wait_for_change(
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governor,
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generation,
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5000000000ULL
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));
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}
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lardon3d_resource_governor_destroy(governor);
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return true;
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}
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static bool
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run_adaptive_batch_test(void)
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{
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Lardon3DHardwareProfile profile = {
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.logical_cpu_count = 16,
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.page_size_bytes = 4096,
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.memory_total_bytes = GIBIBYTES(16),
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.cpu_architecture = "test",
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};
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Lardon3DResourcePolicy policy = {
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.system_memory_reserve_bytes = GIBIBYTES(2),
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.gpu_memory_reserve_bytes = 0,
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.system_cpu_reserve = 1,
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.maximum_cpu_load_ratio = 0.90,
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.maximum_io_pressure_avg10 = 80.0,
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.io_slot_capacity = 8,
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};
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Lardon3DResourceGovernor *governor = lardon3d_resource_governor_create(
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&profile,
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&policy
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);
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CHECK(governor);
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Lardon3DResourceSnapshot snapshot = {
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.memory_available_bytes = GIBIBYTES(10),
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.cpu_load_1m = 2.0,
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};
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Lardon3DResourceDecision decision;
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/* Test 1: Without metrics, batch is unchanged */
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CHECK(lardon3d_resource_governor_decide(governor, &snapshot, &(Lardon3DResourceRequest) {
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.memory_bytes_per_item = MEBIBYTES(100),
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.minimum_batch_size = 2,
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.preferred_batch_size = 8,
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.requested_cpu_threads = 4,
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}, &decision));
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CHECK(decision.kind == LARDON3D_RESOURCE_START);
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CHECK(decision.batch_size == 8);
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/* Test 2: Record batch matching estimate → no reduction */
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CHECK(lardon3d_resource_governor_record_batch(
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governor,
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LARDON3D_RESOURCE_TASK_GENERAL,
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8,
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1000000000ULL,
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MEBIBYTES(800)
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));
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CHECK(lardon3d_resource_governor_decide(governor, &snapshot, &(Lardon3DResourceRequest) {
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.memory_bytes_per_item = MEBIBYTES(100),
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.minimum_batch_size = 2,
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.preferred_batch_size = 8,
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.requested_cpu_threads = 4,
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}, &decision));
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CHECK(decision.kind == LARDON3D_RESOURCE_START);
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CHECK(decision.batch_size == 8);
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/* Test 3: Record batch with higher memory usage → batch reduced */
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CHECK(lardon3d_resource_governor_record_batch(
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governor,
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LARDON3D_RESOURCE_TASK_GENERAL,
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8,
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1000000000ULL,
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MEBIBYTES(1600)
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));
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CHECK(lardon3d_resource_governor_decide(governor, &snapshot, &(Lardon3DResourceRequest) {
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.memory_bytes_per_item = MEBIBYTES(100),
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.minimum_batch_size = 2,
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.preferred_batch_size = 8,
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.requested_cpu_threads = 4,
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}, &decision));
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CHECK(decision.kind == LARDON3D_RESOURCE_START);
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CHECK(decision.batch_size == 4);
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/* Test 4: Buffer overflow (9 writes) → oldest overwritten */
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for (size_t i = 0; i < 9; ++i) {
|
|
CHECK(lardon3d_resource_governor_record_batch(
|
|
governor,
|
|
LARDON3D_RESOURCE_TASK_GENERAL,
|
|
4,
|
|
1000000000ULL,
|
|
MEBIBYTES(400)
|
|
));
|
|
}
|
|
CHECK(lardon3d_resource_governor_decide(governor, &snapshot, &(Lardon3DResourceRequest) {
|
|
.memory_bytes_per_item = MEBIBYTES(100),
|
|
.minimum_batch_size = 2,
|
|
.preferred_batch_size = 8,
|
|
.requested_cpu_threads = 4,
|
|
}, &decision));
|
|
CHECK(decision.kind == LARDON3D_RESOURCE_START);
|
|
CHECK(decision.batch_size == 8);
|
|
|
|
/* Test 5: Different task class not affected */
|
|
CHECK(lardon3d_resource_governor_record_batch(
|
|
governor,
|
|
LARDON3D_RESOURCE_TASK_IO,
|
|
8,
|
|
1000000000ULL,
|
|
MEBIBYTES(1600)
|
|
));
|
|
CHECK(lardon3d_resource_governor_decide(governor, &snapshot, &(Lardon3DResourceRequest) {
|
|
.memory_bytes_per_item = MEBIBYTES(100),
|
|
.minimum_batch_size = 2,
|
|
.preferred_batch_size = 8,
|
|
.requested_cpu_threads = 4,
|
|
}, &decision));
|
|
CHECK(decision.kind == LARDON3D_RESOURCE_START);
|
|
CHECK(decision.batch_size == 8);
|
|
|
|
/* Test 6: record_batch increments generation */
|
|
uint64_t gen_before = lardon3d_resource_governor_generation(governor);
|
|
CHECK(lardon3d_resource_governor_record_batch(
|
|
governor,
|
|
LARDON3D_RESOURCE_TASK_GENERAL,
|
|
4,
|
|
1000000000ULL,
|
|
MEBIBYTES(400)
|
|
));
|
|
CHECK(lardon3d_resource_governor_generation(governor) == gen_before + 1);
|
|
|
|
/* Test 7: NULL governor returns false */
|
|
CHECK(!lardon3d_resource_governor_record_batch(NULL, LARDON3D_RESOURCE_TASK_GENERAL, 4, 0, 0));
|
|
|
|
/* Test 8: Zero batch_size is ignored */
|
|
CHECK(lardon3d_resource_governor_record_batch(governor, LARDON3D_RESOURCE_TASK_GENERAL, 0, 0, 0));
|
|
|
|
/* T1: Invalid task class → false, generation unchanged */
|
|
gen_before = lardon3d_resource_governor_generation(governor);
|
|
CHECK(!lardon3d_resource_governor_record_batch(
|
|
governor,
|
|
(Lardon3DResourceTaskClass)999,
|
|
4,
|
|
1000000000ULL,
|
|
MEBIBYTES(400)
|
|
));
|
|
CHECK(lardon3d_resource_governor_generation(governor) == gen_before);
|
|
|
|
/* T2: batch_size == 0 → true, generation unchanged */
|
|
gen_before = lardon3d_resource_governor_generation(governor);
|
|
CHECK(lardon3d_resource_governor_record_batch(
|
|
governor,
|
|
LARDON3D_RESOURCE_TASK_GENERAL,
|
|
0,
|
|
0,
|
|
0
|
|
));
|
|
CHECK(lardon3d_resource_governor_generation(governor) == gen_before);
|
|
|
|
/* T3: minimum_batch_size guaranteed */
|
|
for (size_t i = 0; i < 8; ++i) {
|
|
CHECK(lardon3d_resource_governor_record_batch(
|
|
governor,
|
|
LARDON3D_RESOURCE_TASK_GENERAL,
|
|
8,
|
|
1000000000ULL,
|
|
GIBIBYTES(8)
|
|
));
|
|
}
|
|
CHECK(lardon3d_resource_governor_decide(governor, &snapshot, &(Lardon3DResourceRequest) {
|
|
.memory_bytes_per_item = MEBIBYTES(100),
|
|
.minimum_batch_size = 4,
|
|
.preferred_batch_size = 8,
|
|
.requested_cpu_threads = 4,
|
|
}, &decision));
|
|
CHECK(decision.kind == LARDON3D_RESOURCE_START);
|
|
CHECK(decision.batch_size == 4);
|
|
|
|
/* T4: Overflow of static_batch * memory_bytes_per_item in uint64_t.
|
|
* With memory_bytes_per_item = 2 and preferred_batch_size = SIZE_MAX,
|
|
* the multiplication SIZE_MAX * 2 would overflow uint64_t. The overflow
|
|
* guard in adaptive_batch_limit returns 1 (most conservative). The result
|
|
* is never SIZE_MAX, the adaptive limit never increases the batch, and
|
|
* the final result is clamped to the minimum expected value. */
|
|
CHECK(lardon3d_resource_governor_record_batch(
|
|
governor,
|
|
LARDON3D_RESOURCE_TASK_GENERAL,
|
|
1,
|
|
1000000000ULL,
|
|
100
|
|
));
|
|
CHECK(lardon3d_resource_governor_decide(governor, &snapshot, &(Lardon3DResourceRequest) {
|
|
.memory_bytes_per_item = 2,
|
|
.minimum_batch_size = 1,
|
|
.preferred_batch_size = SIZE_MAX,
|
|
.requested_cpu_threads = 1,
|
|
}, &decision));
|
|
CHECK(decision.kind == LARDON3D_RESOURCE_START);
|
|
CHECK(decision.batch_size != SIZE_MAX);
|
|
CHECK(decision.batch_size >= 1);
|
|
CHECK(decision.batch_size <= 1);
|
|
|
|
/* T5: generation increment only on real record */
|
|
gen_before = lardon3d_resource_governor_generation(governor);
|
|
CHECK(lardon3d_resource_governor_record_batch(
|
|
governor,
|
|
LARDON3D_RESOURCE_TASK_IO,
|
|
4,
|
|
1000000000ULL,
|
|
MEBIBYTES(400)
|
|
));
|
|
CHECK(lardon3d_resource_governor_generation(governor) == gen_before + 1);
|
|
|
|
lardon3d_resource_governor_destroy(governor);
|
|
return true;
|
|
}
|
|
|
|
int
|
|
main(void)
|
|
{
|
|
return (run_test() && run_generation_test() && run_adaptive_batch_test())
|
|
? EXIT_SUCCESS
|
|
: EXIT_FAILURE;
|
|
}
|