..
acquisition_campaign.cpp
chore: remove legacy local agent configuration
2026-08-28 07:38:40 +02:00
acquisition_campaign_task.cpp
feat(governor): freeze adaptive GPU-first orchestration
2026-08-30 22:17:51 +02:00
acquisition_ingest.cpp
feat: freeze calibration bootstrap and selected execution
2026-08-28 21:39:02 +02:00
acquisition_pairing.cpp
docs: normalize source contract comments
2026-08-28 06:51:24 +02:00
app.c
feat(governor): freeze adaptive GPU-first orchestration
2026-08-30 22:17:51 +02:00
app_state.c
feat(project): wire project database and task recovery inventory
2026-08-08 10:52:35 +02:00
calibration_bootstrap.c
feat: freeze calibration bootstrap and selected execution
2026-08-28 21:39:02 +02:00
candidate_pair_gen.c
feat: freeze pre-sfm execution and compute resources
2026-08-29 16:46:17 +02:00
candidate_pair_gen_internal.h
feat: freeze pre-sfm execution and compute resources
2026-08-29 16:46:17 +02:00
candidate_pair_task.c
feat(governor): freeze adaptive GPU-first orchestration
2026-08-30 22:17:51 +02:00
dense_mvs.cpp
feat: complete MVS-M1 dense reconstruction
2026-08-26 17:31:59 +02:00
dense_mvs_identity.cpp
feat: complete MVS-M1 dense reconstruction
2026-08-26 17:31:59 +02:00
feature_extractor_opencv.cpp
feat(governor): freeze adaptive GPU-first orchestration
2026-08-30 22:17:51 +02:00
feature_store.c
feat(governor): freeze adaptive GPU-first orchestration
2026-08-30 22:17:51 +02:00
feature_task.c
feat(governor): freeze adaptive GPU-first orchestration
2026-08-30 22:17:51 +02:00
geometric_verifier.cpp
feat: freeze pre-sfm execution and compute resources
2026-08-29 16:46:17 +02:00
geometric_verifier_task.c
feat: freeze pre-sfm execution and compute resources
2026-08-29 16:46:17 +02:00
hardware_profile.c
feat(governor): freeze adaptive GPU-first orchestration
2026-08-30 22:17:51 +02:00
hardware_profile_internal.h
feat(resource): implement and freeze Gate G
2026-08-25 14:55:25 +02:00
image_catalog.c
feat: add in-memory image catalog
2026-08-06 19:55:14 +02:00
image_catalog_persistent.c
feat: add deterministic raw development
2026-08-27 10:27:05 +02:00
image_view.c
feat: add image catalog sorting and filtering
2026-08-06 20:13:14 +02:00
import.c
feat(catalog): add persistent scan sets and image assets
2026-08-08 12:27:02 +02:00
import_task.c
feat(catalog): add persistent scan sets and image assets
2026-08-08 12:27:02 +02:00
incremental_reconstruction.cpp
feat: complete incremental reconstruction phase H
2026-08-25 23:27:14 +02:00
incremental_reconstruction_identity.cpp
feat: complete incremental reconstruction phase H
2026-08-25 23:27:14 +02:00
incremental_reconstruction_internal.h
feat: complete incremental reconstruction phase H
2026-08-25 23:27:14 +02:00
incremental_reconstruction_task.cpp
feat: freeze pre-sfm execution and compute resources
2026-08-29 16:46:17 +02:00
layout.c
feat: add resource reservation engine
2026-08-06 21:05:02 +02:00
main.c
feat: add modular Lardon3D TUI layout
2026-08-06 14:20:36 +02:00
match_file.c
feat(reconstruction): add precision features, candidate pairs and matcher pipeline
2026-08-09 09:59:07 +02:00
matcher.cpp
feat(governor): freeze adaptive GPU-first orchestration
2026-08-30 22:17:51 +02:00
matcher_internal.h
feat(governor): freeze adaptive GPU-first orchestration
2026-08-30 22:17:51 +02:00
matcher_task.c
feat(governor): freeze adaptive GPU-first orchestration
2026-08-30 22:17:51 +02:00
matcher_task_benchmark_internal.h
feat(governor): freeze adaptive GPU-first orchestration
2026-08-30 22:17:51 +02:00
opencv_task_thread_control.h
feat(governor): freeze adaptive GPU-first orchestration
2026-08-30 22:17:51 +02:00
opencv_task_thread_guard.h
feat(governor): freeze adaptive GPU-first orchestration
2026-08-30 22:17:51 +02:00
orb_vulkan_backend.cpp
feat(governor): freeze adaptive GPU-first orchestration
2026-08-30 22:17:51 +02:00
orb_vulkan_backend_internal.h
feat(governor): freeze adaptive GPU-first orchestration
2026-08-30 22:17:51 +02:00
photo_quality.cpp
feat: freeze pre-sfm execution and compute resources
2026-08-29 16:46:17 +02:00
photo_quality_task.cpp
feat(governor): freeze adaptive GPU-first orchestration
2026-08-30 22:17:51 +02:00
precision_features.c
error
2026-08-09 00:34:51 +02:00
project.c
feat: freeze pre-sfm execution and compute resources
2026-08-29 16:46:17 +02:00
project_db.c
feat: freeze pre-sfm execution and compute resources
2026-08-29 16:46:17 +02:00
project_db_internal.h
feat(reconstruction): freeze sparse SfM persistence model v1
2026-08-10 11:47:41 +02:00
project_db_sparse_sfm.c
feat: complete incremental reconstruction phase H
2026-08-25 23:27:14 +02:00
raw_development.cpp
feat: freeze calibration bootstrap and selected execution
2026-08-28 21:39:02 +02:00
raw_development_task.cpp
feat(governor): freeze adaptive GPU-first orchestration
2026-08-30 22:17:51 +02:00
resource_governor.c
feat(governor): freeze adaptive GPU-first orchestration
2026-08-30 22:17:51 +02:00
resource_governor_internal.h
feat(governor): freeze adaptive GPU-first orchestration
2026-08-30 22:17:51 +02:00
resource_snapshot.c
feat(governor): freeze adaptive GPU-first orchestration
2026-08-30 22:17:51 +02:00
resource_snapshot_internal.h
feat(resource): implement and freeze Gate G
2026-08-25 14:55:25 +02:00
sift_task.c
feat(governor): freeze adaptive GPU-first orchestration
2026-08-30 22:17:51 +02:00
sparse_sfm_bundle_adjustment.cpp
feat: complete incremental reconstruction phase H
2026-08-25 23:27:14 +02:00
sparse_sfm_gate_f.cpp
feat: complete incremental reconstruction phase H
2026-08-25 23:27:14 +02:00
sparse_sfm_gate_f_internal.h
feat: complete incremental reconstruction phase H
2026-08-25 23:27:14 +02:00
sparse_sfm_geometry.cpp
sparse-sfm: complete Gate C geometry validation
2026-08-10 13:22:04 +02:00
sparse_sfm_incremental.cpp
sparse-sfm: complete Gate D incremental core
2026-08-10 17:05:20 +02:00
sparse_sfm_task.cpp
feat: freeze pre-sfm execution and compute resources
2026-08-29 16:46:17 +02:00
task.c
feat(governor): freeze adaptive GPU-first orchestration
2026-08-30 22:17:51 +02:00
task_checkpoint.c
feat: freeze pre-sfm execution and compute resources
2026-08-29 16:46:17 +02:00
task_internal.h
feat(governor): freeze adaptive GPU-first orchestration
2026-08-30 22:17:51 +02:00
task_kind_registry.c
feat(governor): freeze adaptive GPU-first orchestration
2026-08-30 22:17:51 +02:00
task_kinds.c
feat: freeze calibration bootstrap and selected execution
2026-08-28 21:39:02 +02:00
task_queue.c
feat(governor): freeze adaptive GPU-first orchestration
2026-08-30 22:17:51 +02:00
track_builder.cpp
feat(reconstruction): add track builder
2026-08-09 22:08:10 +02:00
track_builder_project.cpp
feat(reconstruction): add durable track builder runtime
2026-08-10 00:01:47 +02:00
track_builder_task.cpp
feat: freeze pre-sfm execution and compute resources
2026-08-29 16:46:17 +02:00
tui.c
feat: add resource reservation engine
2026-08-06 21:05:02 +02:00
visual_index.c
feat: freeze pre-sfm execution and compute resources
2026-08-29 16:46:17 +02:00
visual_index_internal.h
feat: freeze pre-sfm execution and compute resources
2026-08-29 16:46:17 +02:00
visual_index_task.c
feat(governor): freeze adaptive GPU-first orchestration
2026-08-30 22:17:51 +02:00